3D movies have been around since the 1950’s and yet seem to have been revolutionized by the likes of James Cameron and had a rebirth due to the technological advancement of IMAX cinematography (of which most of the rights are owned by James Cameron himself). Whether there is something cynical behind the uptake of 3D films (such as the politics of influence) or just the obvious drive to get a new product to the market- the days of comets flying at your face, the helicopter your riding on dropping off a crevasse or tweety birds circling your head- are a distant memory as this WOW factor has become the dictated norm. This is a dilemma that Roger Ebert has been fighting against after he received a penned letter from Walter Murch (an Academy Award winning sound and film editor, Cold Mountain, Apocalypse Now) entitled “Why 3D Doesn’t Work and Never Will. Case Closed” in January 2011. The release this weekend of the 4th installment of the “Pirates of the Caribbean: On Stranger Tides” has reignited the debate in forums due to the film failing to meet its’ Box Office expectations in 3D format. The article expressed that the recent phenomenally overwhelming trend for cinemas to move towards 3D film to maintain market share and increase sales revenue is actually undermining the very bottom line they are seeking to plump up.
HOW DOES 3D Work: The concept is remarkably simple and uses the basic principle that our eyes are spaced apart (around 5cm) and hence each see a slightly different perspective that the cerebrum collates and converges to form the depth perception in an image we see everyday. When you are watching a 3D film you are seeing 2 synchronised projected images each with a different polarisation (hence why it is blurred without glasses as it is image overlapping)[1]. The glasses are the final piece of the puzzle! Each lens has its’ own polarisation and allows only images of a certain polarisation to enter into each eye, thereby allowing your brain to translate the views and create the 3D image. An example used in the (Roger Ebert) article is to think of looking at a salt shaker on the table. We focus our two eyes on the shaker and our eyes tilt or converge to make our focal point the salt shaker. Furthermore, imagine a triangle with its’ base set from pupil to pupil and the vertex of the triangle is the salt shaker, this should give you an image that is much more understandable of convergence and focus.
(Photos by Marie Haws from source [2])
THE VERY REASON WE SEE IN 3D IS THE REASON 3D WILL FAIL: So now we know how it works! BUT how 3D films works is what Walter Murch argues is the very failure of the 3D boom. A main argument raised for why 3D films will never work is based on a Charles Bonnet and Charles Darwin classical theory, EVOLUTION. They call it the “Convergence Focus” issue, where by, 3D films call for the eyes to focus on the plane of the screen- this may be 80 feet away. As mentioned earlier for 3D to work the eyes must converge (tilt) but our eyes must converge on a wide variety of distances, perhaps 10, 60, 120 feet, depending on the illusion. THIS is inherently something we have never been asked to do before in the history of evolution! Keep the same Focal point but change convergence countless times within rapid time periods. This makes our BRAIN and eyes work overtime explaining why many experience headaches or you may look around and see others rubbing their eyes or “resting” them in the cinema [2].Along the same lines, our focus often causes issues with 3D films as we study and try to comprehend more of the screen in 3D films (I think in order to maximise the visual experience and ensure we see every little thing that may be popping out as us). As a result the edges are inspected with much more vigour and this induces more frequent “STROBING” from the horizontal movement of the frames again effecting our Brain’s workload (much like that of a strobe light) [2]. It is important to note that the strobing effect has declined remarkably as frame rates have improved.
THE OTHER ISSUES: Moving away from boring old science the biggest issues that have inhibited the uptake of 3D films are related to user friendliness. The glasses (although they have improved and are trying to be trendy with a Wayfarer design) are not natural and still make you look like a muppet, I mean the whole idea of wearing glasses in a cinema goes against the very grain of our existence (unless you happen to be a ginger! sorry redhead friends) and equally kids will either love or hate them making it a battle for most parents to get their kids to sit still (and more importantly not disturb the other patrons!).
Comfort aside, the single biggest issue is the
PRICING POLICY of 3D films. At an average price of
$18.50 (in Australia) compared to the regular cinema ticket price being stationed around the already ridiculously priced
$15 mark (much cheaper on the Tuesday) this can be crippling, especially for a family of 4 or more, where the difference in price added to the overly exorbitant candy prices is enough to force customers into the 2D film alternative. This seems to be the case as according to US analyst,
Richard Greenfield (BTIG), “US consumers are rejecting 3D movies”. He goes on to hypothesise (or speculate) that the “
Pirates of the Caribbean: On Stranger Tides opening takings would have been higher if 1/2 of the screens showed it in 2D rather than only a 1/3. The Box Office takings showed that 38% of the $90m came from non 3D, which was much lower than the average Disney films such as
Shrek 4 and
How to Train Your Dragon that opened at 54% and 57% respectively” [3]. In further evidence, according to
Rotten Tomatoes, less than 50% opted for 3D versions a full 22% down from the last installment of
Pirates of Caribbean: At World’s End. Obviously there were other attributable factors such as the 4th installment was an addition to the franchise with a new director and actors, hence lost some of its’ dedicated followers. As well it is important to note that it has still outgrossed the 5-day record of the launch of 2009’s
Harry Potter and the Half Blood Prince with overall sales revenue due to the increased margins gained from 3D and IMAX as well as the massive growth markets such as Russia and China, however this doesn’t change the fact that numbers attending 3D sessions have declined when the market predicted an exponential uptake [4].
NOT ALL DIRECTORS LOVE 3D: The uptake by countless Directors and the pressure put on them by the studios who have heavily funded the investment in 3D infrastructure is a worrying prospect, especially when many storylines do not have the depth to support the format. One noticeable exception is Christopher Nolan, who has directed some of my favorite dark adaptations of The Batman series and also Memento and Inception, who has adopted a mindset towards 3D films that I utterly am behind. He says “The intimacy that the 3D parallax illusion imposes isn’t really compatible… I’ve seen work in 3D like Avatar that’s exciting. But, for me, what was most exciting about Avatar was the creation of a world, the use of visual effects, motion capture, performance capture, these kinds of things”. Furthermore he describes that despite an extremely large amount of pressure from the studios that he didn’t want to use 3D and wished to finish the Batman saga “in a consistent way with the previous films”. In addition, for Inception, he thought that the use of 3D would lose the “subjectivity, [quite] intimate associations between the audience and the perceived state of reality of the characters” [5]. He is quite astute in his observations in regards to the effect of the 3D experience on the audience’s perception of the film.
3D OUT OF THE LIGHT AND INTO THE DARKNESS: Christopher Nolan (who is obviously heavily interviewed over the topic with his decision not to make his films 3D) also stated “On a technical level, it’s fascinating… but on an experiential level, I find the dimness of the image extremely alienating” [6]. Again this is a well-known fact about 3D films and one that has left customers disgruntled with the wide roll out of 3D IMAX cinemas. A typical 3D system can lose as much as a whopping 80%. The Motion Picture and Television Engineers specify a figure of 16 foot-lamberts (light measurement) for a projector with no film in. Add a 2D film reel and the light will drop to 14 foot-lamberts, BUT then add the two 3D reels that are made for each eye and you instantly 1/2 the light down to 7 foot-lamberts per eye! This is not to mention that the polarised lenses of the glasses cut the light further AGAIN! As a scale, Avatar is generally shown at 4 foot-lamberts but others, even more so when formatted to 3D after the fact can be as low as 2-3 foot-lamberts [6]. These are flaws in the 3D viewing experience that eliminate any chance the audience will be immersed in the escapism purpose of cinema. Although they are working hard with laser solutions [6] etc, as we stand, we are paying a price for inferiority in a time when old-fashioned entertainment sources are struggling to adapt to the hyperactive modern world we live in.
THE LOCAL CINEMA COULD BE THE PROBLEM: Making matters worse is the fact that due to cost cutting measures or just inept staff the light issue could be at least improved for patrons. In upgrading to digital projectors many Cinemas are failing to remove the 3D lens when showing a 2D reel making a 50% darker image along with a poor maintenance schedule, lack of funds for lenses, risk of damaging equipment (suffering corporate blow back) and obsolete depreciation schedule [7]. These are local issues that are affecting film quality due to 3D Digital Projectors. As an interesting note you can tell if cinemas are not removing the lenses- “If there are two beams of light coming from the projector for a 2D movie” [7].
THE 3D DILEMMA ultimately comes down to whether the 3D does what the audience wants it to do. I am all for 3D films and will no doubt go see Harry Potter and the Deathly Hallows Part 2 in 3D (and no doubt be disappointed) and will always see animation in 3D as I feel the vividness of colour and the out of this world environment the characters live in are exacerbated by 3D IMAX. However in terms of 3D film being used for all blockbusters, as is the push by certain directors and studios , I feel it should be used when the plotline can support it, it doesn’t alienate viewers and it is not used as a means to get extra dollars of the pockets of customers. The film itself should be what grips the audience and allows them to escape into the world and characters created.
As a bit of fun, I got this graph from
THE WRAP showing the percentage market share decline in 3D sessions. I am aware that it is using bias data and not an accurate sample of distribution and also (as my friend Charlie always points out CORRELATION DOESN’T EQUAL CAUSATION) however I thought it was a colourful graph to put in that nicely sums up my point ha ha ha.
A good story will give you more dimensionality to cope with than anything 3D can offer [2] and I would much prefer being drawn into the story then being thrown about with whatever object may be flying through the air (I am specifically talking about THOR’s hammer in this instance)!!!!!!